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Raycast Functions
Global functions that are used to get/shoot an object/ray from the map based on id/position etc..
Position Based Functions
Get Closest Player
Returns the closest player to a given point on the map
Player GetClosestPlayer(number x, number y)
lua
p1 = GetClosestPlayer(0, 0)
p2 = GetClosestPlayer(10, 0)
Raycast Rounded Rect
Shoots a ray from a given point, returns the Rounded Rect (a platform) it hit and the distance it traveled, if doesn't hit, returns a big negative number.
~ angle: 0 = right, 90 = up, 180 = left, 270 = right
number, Platform RaycastRoundedRect(number x, number y, number angle, number maxDistance)
lua
_, plat = RaycastRoundedRect(0, 0, 90, 1)
plat.GetBoplBody().Destroy()
General Sequence Functions
Get All Players
Returns a number: count, and an array of players.
number, Player[] GetAllPlayers()
Example:
lua
_, players = GetAllPlayers()
for _, p in ipairs(players) do
p.SetAbility(1, "Dash", false)
p.SetAbility(2, "Dash", false)
p.SetAbility(3, "Dash", false)
end
Get All Platforms
Returns count and an array of platforms.
number, Platforms[] GetAllPlatforms()
Example:
lua
_, platforms = GetAllPlatforms()
s1, s2 = platforms[1], platforms[2]
Get All Bopl Bodys
Returns count and an array of bopl bodies. (most objects on the scene)
number, BoplBody[] GetAllBoplBodys()
Example:
lua
c, bodies = GetAllBoplBodys()
i = 1
while (i <= c) do
body = bodies[i]
if (body.GetObjectType() == "AbilityPickup") then
body.Destroy()
i = i + 1
end
Get All Black Holes
Returns count and an array of black holes.
number, BlackHole[] GetAllBlackHoles()
Example:
lua
_, holes = GetAllBlackHoles()
holes[1].Grow(10)
Shooting Functions
Shoot Blink
Shoots a blink gun from a given point to a given angle, player/wall disappearance duration + delay are configurable.
~ normal: x
, y
, angle
, 0.5, 4, 1, 0.3
ShootBlink(number x, number y, number angle, number playerDuration, number wallDuration, number wallDelay, number wallShake)
Example:
lua
x, y = p1.GetPosition()
ShootBlink(x, y, 0, 1, 4, 1, 0.3)
Shoot Grow
Shoots a grow gun from a given point to a given angle, player/wall growth factor are configurable, also black hole growth.
~ normal: x
, y
, angle
, 0.8, 0.8, 50
ShootGrow(number x, number y, number wallFactor, number playerFactor, number blackHoleGrowth)
Example:
lua
ShootGrow(0, 0, 0.8, 0.8, 50)
Shoot Shrink
Shoots a shrink gun from a given point to a given angle, player/wall growth factor are configurable, also black hole growth.
~ normal: x
, y
, angle
, 0.8, 0.8, 50
ShootShrink(number x, number y, number wallFactor, number playerFactor, number blackHoleGrowth)
Example:
lua
ShootShrink(0, 0, 0.8, 0.8, 50)