Appearance
Black Hole
These are the properties and functions of the BlackHole
class - very similar to the BoplBody class but since Black Holes do not have BoplBodys, they had to be seperated.
Base Properties
Position
lua
x, y = BlackHole.GetPos() -- reutrns a Vec2
lua
BlackHole.SetPos(number x, number y)
Velocity
lua
xVel, yVel = BlackHole.GetVelocity()
lua
BoplBody.SetVelocity(number xVel, number yVel)
Rotation
The rotation of the black hole
lua
number BlackHole.GetRot()
lua
BlackHole.SetRot(number rot)
Mass
lua
number BlackHole.GetMass()
lua
BlackHole.SetMass(number mass)
Info Functions
Has Been Initialized
Returns true if the black hole is initialized in the scene (just make sure to check this before destroying an object).
lua
bool HasBeenInitialized()
Is Being Destroyed
Returns true on the frame the black hole is being destroyed, check for this when destroying because you can't destroy an object twice.
lua
bool IsBeingDestroyed()
Is Disappeared
Returns true if the black hole is currently blinked (disappeared).
lua
bool IsDisappeared()
Active Functions
Grow
Grows the black hole by the given size. If the size is negative, then the black hole shrinks.
BlackHole.Grow(number amount)
Example:
lua
if (hole.GetMass() > 0) then
hole.Grow(-0.01)
end
Add Force
Launches the black hole with a given x and y strength. The final velocity depends on the objects mass.
BlackHole.AddForce(number x, number y)
Example:
lua
hole.AddForce(0, 10) -- launches the black hole upwards
Destroy
Removes the black hole from the scene.
~ has to be initalized HasBeenInitialized() == true
and not destroyed IsBeingDestroyed() == false
.
BlackHole.Destroy()
Example:
lua
if (hole.HasBeenInitialized() and not hole.IsBeingDestroyed()) then
hole.Destroy()
end
GetClassType
returns "BlackHole"
BlackHole.GetClassType()